21st Century App Development Gadgets & Devices

A Short History of Mobile Apps: From Snake to App Stores

A Short History of Mobile Apps: From Snake to App Stores
Explainer and decision guideBeginner · about 20 minutes · includes a decision tool

In 1997 a phone game called Snake came pre-installed on Nokia handsets and millions of people played it on a tiny green screen. Today, people in India pay for their tea with an app, and a phone can do the job of a bank, a camera, a map and a shop. This guide tells the story of mobile apps, shows what an app really is under the hood, and helps you decide how to build one, with a tool that recommends an approach based on your answers.

1997Snake appears on Nokia phones
2008year the Apple App Store opened with 500 apps
2016year India launched UPI
20 billionUPI payments in one month (August 2025)
Quick facts
What you will learnHow apps work, a short history, and how to choose how to build one
LevelBeginner
NeedsNo coding, though code samples are included
TimeAbout 20 minutes
Reading time10 min read
In this guide

    What is an app, really

    An app is a program built for a phone or tablet. Most apps have the same three parts. The screen, called the front end, is what you see and tap. The logic decides what happens when you tap, such as checking a form. And a server, called the back end, stores data and does work that should not run on your phone, such as checking your account balance. The app and the server talk over the internet using a standard format, usually JSON.

    What happens when you tap Pay in a payment app

    1. You tap

    The app on your phone collects the amount and the recipient from the screen.

    2. A request goes out

    The app sends a request to the server over a secure internet connection (HTTPS).

    3. The server checks and acts

    It checks your identity, your balance and the rules, then records the payment.

    4. A response comes back

    The server replies with success or an error, in a small JSON message.

    5. The screen updates

    The app shows the green tick or an error message, and may send a notification.

    A short history of mobile apps

    From Snake to app stores

    1997: Snake on Nokia

    A simple game on the Nokia 6110 becomes one of the first mass-market mobile games.

    2007: iPhone

    The first iPhone arrives with a touchscreen, a real web browser and no outside apps at first.

    2008: App Store and Android Market

    Apple opens the App Store on 10 July 2008 with 500 apps, and about 10 million downloads happen in the first weekend. Google launches Android Market later in 2008.

    2015 to 2018: Cross-platform tools

    React Native and Flutter let one codebase run on both Android and iPhone.

    2016: UPI in India

    India launches the Unified Payments Interface, which turns the phone into a payment tool.

    The store was the real invention. Before 2008, installing software on a phone was awkward and each maker had its own system. A single trusted store let any developer reach millions of buyers, and gave rise to a new industry. By 2024 the Apple store alone listed around two million apps.

    Four ways to build an app

    ApproachLanguagesStrengthsWeaknesses
    NativeKotlin (Android), Swift (iPhone)Best performance and full device accessTwo separate apps to build and maintain
    Cross-platformDart (Flutter) or JavaScript (React Native)One codebase for both phonesDepends on the framework, some features need native code
    Progressive Web AppHTML, CSS, JavaScriptNo store, instant updates, works offlineFewer device features, limited on iPhone
    Responsive websiteHTML, CSS, JavaScriptCheapest and works everywhereNot an app-store app, no home-screen presence without extras

    Here is the same tiny counter in four of these styles, so you can see how different they look. Each draws a button that counts clicks.

    // Kotlin (Android, Jetpack Compose)
    @Composable
    fun Counter() {
        var count by remember { mutableStateOf(0) }
        Button(onClick = { count++ }) { Text("Clicked $count times") }
    }
    // Swift (iPhone, SwiftUI)
    struct CounterView: View {
        @State private var count = 0
        var body: some View {
            Button("Clicked \(count) times") { count += 1 }
        }
    }
    // JavaScript (React Native)
    export default function Counter() {
      const [count, setCount] = useState(0);
      return <Button title={`Clicked ${count} times`} onPress={() => setCount(count + 1)} />;
    }
    // Dart (Flutter)
    class _CounterState extends State<Counter> {
      int count = 0;
      @override
      Widget build(BuildContext context) => ElevatedButton(
            onPressed: () => setState(() => count++),
            child: Text('Clicked $count times'),
          );
    }

    A Progressive Web App needs only a web page plus a small file called a manifest that tells the phone how to install it:

    {
      "name": "My Shop",
      "short_name": "Shop",
      "start_url": "/",
      "display": "standalone",
      "background_color": "#ffffff",
      "icons": [{ "src": "/icon-512.png", "sizes": "512x512", "type": "image/png" }]
    }

    Try it: which approach should you choose

    Answer five questions. The tool scores the four approaches and recommends one. It is a rule of thumb for planning, not a substitute for talking to a developer.

    Interactive: choose how to build your app

    Getting an app into the stores

    1. Create a developer account. Apple charges an annual fee and Google charges a one-time fee at the time of writing, so check the current prices.
    2. Prepare an app icon, screenshots, a description and a privacy policy. Both stores require a privacy policy for apps that collect data.
    3. Build a signed release version of the app.
    4. Upload it, fill in the store listing and submit for review. Apple reviews every app by hand, and Google uses a mix of automated and manual checks.
    5. After approval, monitor crash reports and reviews, and release updates regularly.
    Money and privacy
    If your app uses ads or takes payments, both stores have strict rules. Never ask for permissions you do not need, and never collect personal data without telling users why. This protects your users and your app listing.

    India: the phone as a bank

    India’s biggest app story is UPI. The Unified Payments Interface was launched in a pilot on 11 April 2016 with 21 banks, and is run by the National Payments Corporation of India under Reserve Bank of India rules. It lets any UPI-enabled app on any phone send money from one bank account to another in seconds, using a simple handle instead of long account numbers. By August 2025 UPI handled about 20 billion transactions in a single month, which makes it one of the largest real-time payment systems in the world.

    Cheap smartphones and cheap data helped. Millions of Indian users came online for the first time through a phone, so many Indian apps are designed to be light, to work on slow networks and to support regional languages. If you are building for India, test on a low-cost Android phone, not only on the latest model.

    Mind map: mobile apps

    Mobile apps
    • Mobile apps
      • Parts
        • Screen
        • Logic
        • Server
        • JSON
      • History
        • Snake 1997
        • iPhone 2007
        • App Store 2008
        • UPI 2016
      • Approaches
        • Native
        • Flutter
        • React Native
        • PWA
        • Website
      • Publishing
        • Developer account
        • Privacy policy
        • Review
        • Updates
      • India
        • UPI
        • Low-cost Android
        • Regional languages
    Tap a branch to open it.

    Test yourself

    Test yourself

    Frequently asked questions

    Do I need to learn both Kotlin and Swift?

    Only if you go fully native. Cross-platform tools let you write one codebase in Dart or JavaScript.

    Can I make an app without coding?

    There are no-code tools for simple apps, but you trade control and long-term flexibility for speed.

    How much does it cost to publish?

    Both stores charge a developer fee, and the amounts change, so check the official sites before you plan.

    Is a PWA a real app?

    It installs to the home screen and can work offline, but it lives outside the app stores and has fewer device features.

    Where to go next

    Sources

    Facts were cross-checked and rewritten in our own words. Code samples are short original examples and were not compiled for this article.

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